![]() Some examples are when your team is moving the payload, when you are attacking someone that is very close to you, shooting off walls to get around shields or other obstacles, or when the enemy is moving around alot from a bit away. ![]() To begin I'll talk about the situations best for those attack types with the situation that is best for using the mortars is normally best against there is a moving enemy or to get around deployable shields. Dredge has 3 different types of attack, all of them for different situations along with unbelievably good cards and talents. I do think he's strong, but I wouldn't call him OP.Dredge in my opinion has most potential out of nearly every paladin in the game currently. ![]() If he moves slightly too far from his portal he can be completely destroyed by a flank or burst damage. His portal is hard to use because he has to place it down beforehand, which generally means retreating really far back if you want to get to safety, which puts you out of the fight for a while, and he has to be pretty close to it to be able to retreat, meaning he can't chase kills. Maybe after all the nerfs to the other bursts next patch he could be one of the best, though I still think Drogoz will be better. Scuttle is a strong burst, and the AoE makes it easy to hit, but it's not much worse than any other burst like Cassie blast shot, Viktor grenade, Drogoz firespit/salvo, Willo nightshade, etc. His reveal is only really OP against Skye. His broadside is very easy to avoid, although it can be annoying. I mean I've played against a few Dredges in ranked and never had a huge issue with them.
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